Comment by Wildfiredaboi
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooof
Shop for wii sports at Best Buy. Find low everyday prices and buy online for delivery or in-store pick-up.
Comment by Random Anvil
Its from lil barnacle
Comment by ...
Why my dude why
Comment by mighTy
@user-723739253
Comment by mighTy
@user-723739253
Comment by mighTy
oooof (high pitch)
Comment by mighTy
oof
Comment by ...
Who wanna play roblox on da wii
Comment by mighTy
oof oof oof oof
Comment by JAXON RELLE
Me at every sports training fail montage
Comment by hevy shotty
ooooooooooooooooooooooooooooooooooooooooof
Comment by Robocon
soo calming
Comment by Robocon
hahaha
Comment by Jessica Dorsainvil
OOOOOOOOOOOOOF
Comment by Samuel Sale
W h Y
Comment by tntdestruction
Long oof
Comment by Beyla Hurt
Yes
Comment by Beyla Hurt
w h y
Comment by Robbie Woodard
Oof
Comment by Potato# Gacha life
OOoooooooooofffffff
Comment by Potato# Gacha life
I love this
Comment by really smart kid?? ? ✪
cool
Comment by D4rK Pag3
And i oof
Comment by Lachlan Conley
ooooooooooooooooooof
Comment by tinglycheese
Why did i add this
Comment by HeroHarrison
Yes
Comment by UltRa thiCk niGgA
@user-242984011 ya man just GoTtA loVe iT
Comment by UltRa thiCk niGgA
@user-946505768 O_O
Comment by UltRa thiCk niGgA
@matias-farish nice mixtape
Comment by Wafflecakescow
My fav part was when I heard oof
Contents.Gameplay Wii Music gameplay focuses on playing and songs through using various. Similar to how simulates playing sports by mimicking the required gestures using the motion sensitive, Wii Music simulates playing music by mimicking the actions associated with the different instruments. Like all games in the, the players control characters created using the console's.Instruments The game offers a selection of sixty-six playable instruments, including the, and, as well as unconventional instruments such as and sounds, pseudo (singer), shouts (blackbelt), cheers, and sounds.To play each of the instruments, the player mimics the required motions with the and the. Because of the varying techniques required to play different instruments, the instruments in Wii Music are divided into 'groups' to which certain movements or play single. For example, instruments such as and require the player to swing the controllers as if striking drums; and some such as the violin and the guitar are played by moving the Wii Remote as if drawing a or the strings, while the Nunchuk is held as if the gripping the instrument's. The can also be utilized in playing the various, emulating the foot-operated pedals. All instruments have extra playing options, where additional button-presses or restricted movements have different effects on the sound.
Softer notes can be played with slower Wii Remote movement, and holding various buttons can create, and.Jam Mode. Screenshot of four players playing different parts of ' using, and dog suit. Unlike, playing to the on-screen (not shown) is optional.
Wii Music allows players to either stick close to the original melody or new arrangements, using any selection of instruments.The game's main feature, Jam Mode, features 50 songs that consist of a combination of and songs, seven, and 15 songs. Before playing the selected song, the players each choose any of the available instruments and then perform as one of six different members of a; the six available sections are, and two parts. Unoccupied sections are played by 'Tute' characters or can be dropped altogether.Unlike other music games such as or where players are based on playing certain at specific times, Jam Mode lacks a scoring system and does not objectively penalize for missing or playing 'incorrect' notes nor do players have any control over the of the notes played. Instead, the internal for each section of all songs is specially programmed to respond to all possible player actions: the game will attempt to make any notes played be harmonious to the song, including those played outside the original melody. Consequentially, players are encouraged to practice and experiment with different ways to play songs using any arrangement of instruments, either choosing to stick close to the or diverge from it and create unique compositions. The quality of the new arrangement is up to the player's judgement. Players can also do what is called an ' session in which the same song is played again controlling a different musician or instrument; this allows the players to play over the music recorded in previous playthroughs and allows a single player to play all parts of a band.
Players can then their overall performance as a for later playback, or share it with other players via.Wii Music also supplies templates of each song according to existing, such as, and, and players can take interactive tutorials to learn how to fit a song to a particular style. Minigames Along with the freeform Jam Mode, Wii Music features three that feature a scoring system:. Mii Maestro, where players use the Wii Remote as a to conduct an, swinging the controller up and down to a certain. Different movements affect the performance of the orchestra. There are no indicators of any kind to show how well the player is performing, forcing the player to try to match the original music from memory, and experiment to find which movements will yield a higher score.
Multiplayer is cooperative; several players conduct the same orchestra at once, and are scored based how harmoniously they perform. Handbell Harmony, considered similar in style to, where players match notes to the on-screen guide by playing two, each controlled by shaking the Wii Remote and the Nunchuk. Players are scored depending on how many notes are played correctly. Pitch Perfect, which quizzes players on distinguishing different sounds from one another. The sub games inside the 'Pitch Perfect' game include identifying high and low pitches, major and minor pitches and piecing together a song from scrambled notes.Development Wii Music was first shown, along with the, at the Nintendo press conference at the 2005. The two minigames briefly featured were Drums and Orchestra. The game was also the first Wii game ever to be demonstrated during Nintendo's 2006 press conference, where came up to the stage to perform The Legend of Zelda Overworld Theme for the audience using the Orchestra game.
Both Drums and Orchestra were also made playable to attendees. Additional details of the game were released in conjunction with a Nintendo press conference held on October 11, 2007.Wii Music was showcased during Nintendo's press conference for E3 2008, revealing much more information, including support for the to play the drums. It was revealed later on that the game has lessons for the drums programmed in. Miyamoto later announced that more than 61 instruments will be playable in the game, and explained the control scheme that uses the Wii Remote's buttons to play notes on various instrument while holding the Wii Remote in a similar fashion to the actual instrument.Reception Critical ReceptionAggregate scoresAggregatorScore64.34%63/100Review scoresPublicationScoreA−3/106.5/105.8/105/108/10Nintendo World Report7/1080%7/10Critical reception of the game was mixed to positive, with a 63% aggregate score at. Wii Music was given a score of A- by by Jennifer Tsao, who believed the game has a 'surprising depth and flexibility' that rewards players who have mastered the controls.
She also felt that the game's four-player custom jam mode was addictive, but lamented the abundance of public domain songs in the soundtrack. This review greatly contrasted the reviews of other editors on 1UP, who complained about a lack of depth and content. It was given 80% by who praised the surprising depth of the game., who gave it 3.5/5, called the game an 'odd duck' and something 'more akin to a tech demo or social audio experiment' with little to interest adults, but is simple enough to be accessible to everyone and believed it would be a hit with young children and their families. Wii Music also got a 6.5/10 from, who said that Wii Music, while fun and easy to pick up and play, is hard to recommend because older children and adults would only get a few hours of entertainment.The game received a 5/10 from, who called the game 'a noise maker tied to a series of gestures' and cited 'gimmicky' controls and poor sound quality, in addition to a 'fundamentally flawed' soundtrack. However, they also felt that children may enjoy the game much more than adults, who they believe may 'grow bored of the experience in a matter of hours, if not minutes'.
Gave the game a 3/10, calling it 'a poor solution to an imaginary problem'. Gave it 5.8/10, criticizing the 'ancient' song list and emphasis on video creation. Sales The game sold 92,000 copies in its first week of release in Japan. It is the 30th best-selling game of Japan in 2008. In North America, the game sold around 66,000 copies in around the same period after release.
It received a 'Gold' sales award from the (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.has stated that the game's sales had not been as strong as originally hoped, with a possible reason for this being competition from established and series such as and which are dominating the market., Nintendo of America's executive vice president of sales and marketing, suggests Wii Music will be an 'evergreen' title that will see continued sales in the long run. Wii Music was the tenth best selling game in the US for the month of November 2008 and the 11th best-selling game in the following month in the United States with more than 480,000 copies sold, and has sold 865,000 units in North America in 2008 according to the. As of March 2009, Wii Music has sold 2.65 million copies worldwide. Sequel In an interview, Shigeru Miyamoto said ' Wii Music was a really unique game, and even today, we are receiving several different offers from people in the field of music education. I think it still has great potential.' Asked about future plans, Miyamoto could only drop hints.
'Unfortunately, we don't have any news we can talk about at the moment. But like, it's not really a sequel to the original – but we have added some features to improve the overall experience. It's kind of an enhanced version.' References. ^ Kohler, Chris (October 31, 2008). Retrieved April 12, 2011. Retrieved June 4, 2011.
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Watts, Steve (November 15, 2009).External links.